

This means you’ll need to time what you do before the season is changed again. One involves a clock of sorts that automatically changes what season is in a room in fixed intervals, so after being winter for a set time, it’ll change automatically to spring, and so on. Of course, this means we’ve thought a lot about various puzzle ideas recently, and while none are completely set in stone yet we think we have a couple nice ingredients to make interesting puzzles. Yes, originally we said it’ll just be a boss rush, but for pacing’s sake and because a lot of your wanted some variation, we’ve decided to add just a little something – basically, you’ll end up on a floor where the mirror spawns three different rooms which you’ll have to complete in order for the elevator to continue moving.
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If you're someone we might know from another community, feel free to mention that in the post! You absolutely don't need to write a pitch or anything – apart from some veterans the picks will be random.The next thing on our to-do list for the final dungeon is a little puzzle section. There's a forum thread in our beta section where you can throw a post at us to share your interest in participating! Log in with your Desura/IndieDB account and post whatever. We use this platform because it makes it very easy for us to gather the community and manage invites etc, as well as providing some convenient features like auto updating.Įnough with the info! Where do I sign up? For those not sure what it is, it's basically like Steam (but more lightweight).

Since we want new ”first impressions” between each major update, we want to keep a portion of potential beta users on standby.Īfter the beta has begun, older applications will be picked first, so if you post before the start of the beta, you're pretty much guaranteed to get access within the first few updates. How many sort of depends on the amount of interest shown, but a majority will probably get in. A week after that we'll send out more invites. In two weeks, we'll invite 5-6 people, mainly to test out the system.
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The game isn't very long yet, as we're still in a phase where we add new features, and we want to be somewhat done with the basic framework before going into full content crunch. Getting 100 % completion (side quests, rare drops, cards, crafting, fishing, challenges, etc) would likely take a few hours. If you complete the side quests, up to 60 minutes. So, if what you're yearning for is the final product, a beta might not be for you!įor the average player, a playthrough where you disregard everything but the main quest would probably take about 30 minutes.

The Minecraft Alpha, where you could already do a ton of stuff, and where its open ended nature meant that the alpha version was pretty much a complete game in a sense. It's a way for you to help us make a better game, by finding bugs, annoyances, and sharing your thoughts on what can be improved upon (and the things we've got right). Register your interest of participating in the beta! This piece of news is to inform our IndieDB-watchers that you can now
